﻿/******************************************************************************
	Cobalt - utility libraries for building XNA games
	Copyright (C) 2008 Philip Djonov

	This program is free software; you can redistribute it and/or modify it
	under the terms of the GNU General Public License as published by the Free
	Software Foundation; either version 2 of the License, or (at your option)
	any later version.

	This program is distributed in the hope that it will be useful, but
	WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
	or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
	for more details.

	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the
	
		Free Software Foundation, Inc.
		51 Franklin Street, Fifth Floor
		Boston, MA  02110-1301, USA.
******************************************************************************/

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle( "Cobalt" )]
[assembly: AssemblyDescription( "Cobalt engine sample app." )]
[assembly: AssemblyConfiguration( "" )]
[assembly: AssemblyCompany( "" )]
[assembly: AssemblyProduct( "Cobalt Game Engine" )]
[assembly: AssemblyCopyright( "Copyright © Philip Djonov 2008" )]
[assembly: AssemblyTrademark( "" )]
[assembly: AssemblyCulture( "" )]


// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible( false )]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid( "52c35b34-f594-41fb-920b-a8d049336020" )]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion( "0.2.2.0" )]

#if !XBOX
[assembly: AssemblyFileVersion( "0.2.2.0" )]
#endif
